Far Cry Primal Patch 1.3 Download
Far Cry Key v1.3 patch adds Survival Fashion, 4K textures to PC, more
Far Cry Key'southward new patch adds 4K textures for the PC, too as Survival Mode.
The new v1.3 patch for Far Cry Cardinal is now available, which adds a few prissy additions to Ubisoft's open-world first-person shooter, adventure, and everything else game.
The new patch is available for download in all regions, calculation Survival Mode, 4K textures on the PC, and more. Survival Manner has gamers testing out their skills with the Stamina Bar, Permadeath, and more than. Survivor Mode also sees fast travel consuming your precious stamina, and manual healing also uses stamina, too.
The total list of things changed and added into the v1.three patch of Far Weep Primal:
NEW - Survivor Mode
- Available in New Gameplay Options when starting a New Game
- New - Stamina Bar added
- Stamina depletes slowly during gameplay
- Stamina depletes faster when walking/running/being in combat
- Fast travel consumes stamina
- Stamina tin can be regenerated by sleeping and eating nutrient recipes
- Manual heal and fast travel costs stamina
- Low stamina slows down movement and wellness regen. At 0 stamina, manual heal and fast travel are disabled.
Tamed Beasts
- New - Permadeath for Tamed Beasts
- If a Beast dies, the actor must find and tame a new 1
- This too applies to Legendary Beasts, they tin can never be constitute once more if they die
- Skinning a Beast after they die gives you a skin
- New - Brute riding fatigue introduced - Afterward some time of continuous riding, mounted Fauna volition start taking damage
- In lodge to activate the taming option for Sabretooth Tigers, Brown Bears and Cave Bears, you must first inflict them serious damage
- Non-legendary tamed Beasts health has been reduced
- Owl attacks and bomb drops have been disabled
Earth/Resource
- Less natural resource are available in the globe and less are looted when gathering
- Less daily resources added to the Reward Stash from Wenja population level
- Resources in the Reward Stash tin can only be withdrawn at the Village StashRequirements for rare animal skins have been reduced when upgrading huts
- Dark lasts longer and is darker
- Bivouac Fast Travel points are no longer unlocked past default when challenge a blaze
Skills
- XP Curve has been adjusted to be more than progressive
- Certain "over-powered" skills take been removed
- Furnishings of other skills have been re-counterbalanced
- Skill points cost has been rebalanced
Gameplay
- Bow tension added requiring players to pull back the arrow all the style to get maximum affect
- Weapon durability has been tweaked to be more than realistic when thrown weapons striking hard or soft surfaces
- Weapons are consumed more than apace by fire
- Less irksome-motion effect from the Weapon Wheel, Food Grid and Beast Grid
- Crafting ammo in the Weapon Wheel at present requires a concord to craft
- Most handbag capacity has been reduced
- Player's health regen speed has been reduced
- Some healing recipes now require red leaves in addition to dark-green leaves
- Cold depletion charge per unit has been increased
- Fully upgraded Wintertime Clothes no longer offering full protection from the cold
- Weapons on fire will extinguish when swapping between weapons (Practiced difficulty simply)
- Fast Travel now costs Stamina and Meat, proportionally to altitude
- Mini-map has been removed
- Shaders on tagged enemies take been removed
- Several UI options accept been set to off by default to increase immersion, (simply tin can be re-enabled)
- Hunter Vision duration has been prepare to 20s be default (duration can now be modified in the settings)
- Fog of war reveal radius has been reduced
- Can only Salve & Quit when not in Combat
- Game difficulty cannot exist inverse once started in Survivor Manner with Permadeath
AI/Wild animals
- Enemies are more reactive and aggressive in combat
- Wildlife detects you more easily
- Blood trails from wounded animals are harder to rails
- Reduced overall beast density during the day, and increased density of predators at night
- Reduced human density and frequency of Wenja events
- Wenja fighters are less resilient
- Predators no longer show up in Hunter Vision unless they are aggressive toward the player, dead or a Tamed Creature
- Reduced health for Legendary Beasts, Batari and Ull
NEW - Permadeath
- Bachelor in New Gameplay Options when starting a New Game with Survivor Fashion turned On
- Three Options Available - Off, On, Second Chance
- Off - You respawn when you die
- On - The game is over when you die
- Second Take a chance - You merely respawn if you completed enough of the game since your last death, (every iii% as depicted in the histrion's overall progress)
- Failing during Tensay's Vision missions does not count as dying. (You're dreaming after all)
- Stability and Performance
- Fixed an issue where player could lose their inventory when swapping weapons in specific conditions
- Stock-still some specific, low occurrence crashes
Gameplay
- New Option in Gameplay Menu - Hunter Vision Elapsing - Tin can toggle the duration of Hunter Vision (Default/20s/30s/Infinite)
- New Option in the Interface Menu - Hide the bow reticle unless you are aiming or holding the bow ready
- Stock-still melee damage resistance skill also affecting ranged damage
- Increased disquisitional health in hard/good difficulty modes
Lighting and FX
- Fixed a lighting consequence on bodies of water that would cause color to briefly change when exiting caves
- Small-scale fixes to clipping issues
Wildlife and AI
- Various issues fixes
Missions/Activities/World
- Fixed a grapple location north of Tushwarha Outpost that would cause the role player to autumn to his death when trying to climb down
- Stock-still an issue where players could exit the map in the mission - Vision of Water ice
- Fixed an issue where players could exit the map in Shayu'due south Cavern
- Fixed a couple issues where players could become stuck in the Dangu Cave
- Fixed an issue where players could go stuck in an space death loop afterward completing the mission - Into Udam Land
- Fixed some resource that would crusade the player to become stuck in the map when gathering them
- Stock-still an issue where Seize with teeth Fish weren't spawning in certain locations on the map
- Fixed an issue where player could go stuck in the falling obelisk outside of the Batari'southward Temple in the Izila Homeland
Menu/UI/Map
- Fixed an issue that would cause one of the life bars to flicker in specific conditions
- Fixed an outcome where a "Location Discovered" prompt would remain on screen during cut-scenes in specific situations
- Fixed an issue where some icons remained on screen when using the "Turn All Off" pick in the Interface menu
PC:
- NEW - Ultra-Hard disk texture pack
- Add together option to turn off mouse deadzones
- Interface and input tweaks
- Various minor bug fixes
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Source: https://www.tweaktown.com/news/51592/far-cry-primal-v1-3-patch-adds-survival-mode-4k-textures-pc-more/index.html
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